9. Character Growth

While these D6xD6 RPG rules were originally designed for quick games at conventions and other such settings, they can easily support multi-session adventures and campaigns.

Gaining Experience

The rules for gaining experience are simple:

  • As mentioned in Chapter 3, “Dice and Mechanics,” a character begins each game session with 6 points to use for dramatic exertion.
  • At the end of each game session, each 3 unspent points become points of 1 point of experience.

Note: Up to 2 dramatic points can be carried over to the next adventure session. This prevents characters from losing points when they don’t have enough to convert to experience.

Spending Experience

A character may spend an experience point to do any one of the following:

  • Change a skill from Unfamiliar to Unfocused (representing beginning training)
  • Change a skill from Unfocused to Focused (gaining mastery—to the maximum of 8 Focused skills)
  • Change a skill from Focused to Unfocused (letting it become rusty)
  • Add a + to a Focused skill

Note: A skill can receive only one experience effect after a game session. (E.g. a skill cannot go from Unfamiliar to Unfocused to Focused after a single session.)

Plussed Skills

A Focused or Unfocused skill with a “+” gains an automatic bonus effect level whenever that skill is rolled successfully. For each additional “+”, the skill gains an additional bonus effect level, to a maximum of 3. (Note that “+”s remain with a skill that lapses from Focused to Unfocused.)

Improving Occupation

The easiest way to improve occupational effectiveness is to become more focused—changing Focused skills to Unfocused. The fewer extraneous interests, the better characters will perform at their occupation.

Another, more costly but more permanent improvement is for characters to “plus” their occupation. To accomplish this, at session’s end a character may convert 6 unspent drama points to a single + next to occupation. As with plussed skills, occupation can have a maximum of 3 plusses, and each adds a bonus effect level to successful dice rolls for that occupation.

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