9. Character Growth

While these D6xD6 RPG rules were originally designed for quick games at conventions and other such settings, they can easily support multi-session adventures and campaigns.

Gaining Experience

The rules for gaining experience are simple:

  • As mentioned in Chapter 3, “Dice and Mechanics,” a character begins each game session with 6 points to use for dramatic exertion.
  • At the end of each game session, each 3 unspent points become points of 1 point of experience.

Note: Up to 2 dramatic points can be carried over to the next adventure session. This prevents characters from losing points when they don’t have enough to convert to experience.

Spending Experience

A character may spend an experience point to do any one of the following:

  • Change a skill from Unfamiliar to Unfocused (representing beginning training)
  • Change a skill from Unfocused to Focused (gaining mastery—to the maximum of 8 Focused skills)
  • Change a skill from Focused to Unfocused (letting it become rusty)
  • Add a + to a Focused skill

Note: A skill can receive only one experience effect after a game session. (E.g. a skill cannot go from Unfamiliar to Unfocused to Focused after a single session.)

Plussed Skills

A Focused or Unfocused skill with a “+” gains an automatic bonus effect level whenever that skill is rolled successfully. For each additional “+”, the skill gains an additional bonus effect level, to a maximum of 3. (Note that “+”s remain with a skill that lapses from Focused to Unfocused.)

Improving Occupation

The easiest way to improve occupational effectiveness is to become more focused—changing Focused skills to Unfocused. The fewer extraneous interests, the better characters will perform at their occupation.

Another, more costly but more permanent improvement is for characters to “plus” their occupation. To accomplish this, at session’s end a character may convert 6 unspent drama points to a single + next to occupation. As with plussed skills, occupation can have a maximum of 3 plusses, and each adds a bonus effect level to successful dice rolls for that occupation.

5 thoughts on “9. Character Growth

  1. Instead of an automatic success level per “+”, I’m thinking of rolling an extra d6 for each one. Then you can pick the dice result that works best for the scenario (High for focused, low for Unfocused.) This still gives the plussed skilled character an advantage, but still keeps it a random roll and interesting.

    Thoughts?

    • That’s an interesting option, Jason!

      It would basically improve the chances of multiple successes, making 3 or 4 levels very common for experienced characters.

      One thing it would not do, however, is allow a chance for 5 or 6 or more success levels on a single roll. That’s a significant limitation for some settings, such as L’Académie des Arcanes or The World of Esfah, where higher success levels are often needed for a spell to succeed. With + adding a level, experienced characters have a chance of succeeding in a single round with a spell costing 5 levels or more.

      Adding dice instead would give them the security of a good roll each time. So there’s a trade-off to be considered.

      It’s certainly something to be tested out. I could see it being very applicable to some new settings in the works.

      Thanks!

      • I guess it depends on how fantastic or realistic you want your campaign. Considering your thoughts on higher success levels, I’m gonna go by the rules as originally written. After all I’m gonna need those extra success levels with all the aliens, mental powers, cybernetics, mecha, and other anime style shenanigans that’s gonna go down!

    • Thanks for the question, jiima.

      Three Unfocused skills is merely a starting point for brand-new characters. It isn’t implied as a limit for experienced characters. An experienced character could end up with any number of Unfocused skills.

      Cheers!

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